However like in Sonic Advance 2, the shape of the bumper walls' plates is a regular triangle. In this game, they are colored brown and are usually set in horizontal corridor sections to bounce the player upwards like in previous games. In Sonic the Hedgehog 4: Episode I and its expansion Episode Metal, the bumper walls are featured in Mad Gear Zone. These bumper walls bounce the player upwards and is usually essential to get out of the pinball section. In Sonic Heroes, the upper corner sections on the pinball tables of Casino Park and the 2P Stage, Pinball Match, have neon green and white bumper walls covering the sides of the passages. In Sonic Advance 2, Music Plant has rows of vertically-aligned bumper walls, designed as black and white piano keys that play a shot piano jingle when touched, covering long tunnel sections, and Techno Base features neo-colored triangle plates in corridor sections that bounce the player upwards.īumper walls in Casino Park, from Sonic Heroes. In Sonic Advance, Casino Paradise Zone has vertically-aligned continuous bumpers ( 連続バンパー, renzoku banpā ?) which cover the ground and ceiling of vertical passages and flash in neo colors, and Egg Rocket Zone has dark green bumper walls, shaped like regular right triangles, set in long corridor sections. They function just like in Sonic the Hedgehog 2. In Sonic the Hedgehog Pocket Adventure, yellow bumper walls are featured in Gigantic Angel Zone. In the Gumball Machine Bonus Stages there are bumper walls with yellow plates, which will disappear after touching them once, to help the player reach the gumball machine above the corridor.īumper walls with yellow plates are also featured in the Competition Mode's Chrome Gadget where they are used to bounce the player forward at high speed. In this game, the are colored yellow and either bounce the player left or right (depending on the pathway). In Sonic the Hedgehog 3 and the lock-on game Sonic 3 & Knuckles, bumper walls covers the ceiling and ground of vertical hall sections in Carnival Night Zone. If the player jumps into the bumper wall and presses / /, the playable character will bounce up along the bumper wall-covered corridor much faster and without a problem. There are large amount of Rings found in these pits and Badniks usually wait at the top of these pits' edges to attack the player. In this game, they are yellow and align the walls of long horizontal pits. Sonic and Tails using bumper walls, from Sonic the Hedgehog 2.īumper walls were first featured in Metropolis Zone in Sonic the Hedgehog 2. Certain games enable the playable character to bounce faster by holding down a button. This way, the player can move upwards, downwards or forward at high speed, depending on which direction the plates are pointing. When the player enters a narrow route or gap covered in bumper walls, the playable character moves down it by being bounced from one plate to another on the opposing surfaces of the route. They are thus used for traversing narrow paths. In gameplay, the bumper walls make the player bounce in the direction they face when touching them. They are most commonly featured in amusement and factory-themed Zones. The plates are shaped like isosceles triangles with their left/right side pointing downwards. The bumper walls are bouncy plates aligned in rows along the surfaces of narrow routes and gaps. 2.3 Sonic the Hedgehog Pocket Adventure.
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